I shot this video at SXSWI during a seminar on social games. I've learned a lot about how to make day to day ministry more engaging by listening to and reading about game mechanics.
"Typically we launch at the 10% mark"--My favorite quote:
"You'd rather know early if this is not the right direction"--Second favorite quote
The sooner you launch the sooner you can figure out the intersection between your vision and the local reality. I've seen ministries get off the ground quickly because they were able to shed their initial plans and dreams and start to work with reality instead of against it.
What reservations do you have about launching something at 10%?
You can see why I'm so passionate about starting and launching ministries here.